Come with us behind the scenes to learn how every experience is drawn, built, and finished by hand.

Not a template, not a preset, not a prompt. Every Astra experience begins as an idea about what a room should feel like, then becomes a sketch, a built environment, and finally a show.
The phase with no artistic limits. We explore what the space could become. What theme, mood, and moments before anything is committed. Ideas are our fuel here, and the most daring ones often point towards the right direction.
The chosen script is drawn. Key frames, color scripts, and mood studies establish the visual language of the experience; what it looks like, how it moves, and how it should make the room feel.
Every element in the scene is built from scratch: 3D environments modeled, textured and lit, hand-drawn assets and details illustrated, and everything assembled and prepared for production.
Assets are brought to life frame by frame. Motion is timed to the space and the occasion, taking into account all components of the story to appropiately pace the animation.
Every scene is color graded before it ships. As projected light interacts with the color of the surface beneath it, grading is done against your actual space, not just a studio monitor alone, that way we ensure the experience feels as intended.
Before installation, you see it. Scenes are shared for review so nothing reaches your space without your approval. Improvements happen here, not on the night of the event.
The anticipated moment has arrived! Your finished experience is calibrated and installed in your space. Either operated live for the moment, or deployed to run on its own for as long as you need it.


Ideas are sketched before they are built. Concept art sets the direction the entire experience follows.

Environments are modeled, lit, and animated in layers. Each surface composed separately, never flattened.

Final color is graded to the room itself, so what you approve is exactly what appears on your wall.
Tell us about your space and vision.